Tracks generated by the algorithm presented here |
The amount of procedural games nowadays is very big. From Minecraft to Canabalt, the replayability that this form of random game gives is very appealing to a lot of players; And to developers too, that sometimes doesn't have enough time or skill to create levels good enough to keep players entertained for long time spans.
This post has been moved to http://blog.meltinglogic.com/2013/12/how-to-generate-procedural-racetracks/ !!!
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