Showing posts with label Box2D. Show all posts
Showing posts with label Box2D. Show all posts

Thursday, November 20, 2014

Coding top-down movement with Box2D (And presenting my new project)



Sometimes you decide you want to code a specific game genre once in your life, and until you develop something like what your mind pictured, you'll be a slave of your mind. Nothing more will be done until you fulfill your inner gamedev wishes!

That's the story of me. I always loved Top-down action games. Be it an ARPG like Legend of Zelda series, a brawler like Super Bomberman or a car stealing nirvana like PlayStation 1's GTA 2, I love'em all. Instigating, I never tried to code one... Until now.

Friday, December 20, 2013

You Only Get One Nap ported to Android!



Yes! Now my entry to the 28th Ludum Dare works on android too!
I ported it by the night, it took around 1~2 hours, it wasn't hard, I had some gotchas when it came to getting "responsible" input, but I got rid of everything and now it is very stable :) .

Wednesday, December 18, 2013

Water ring toss(aka Aquaplay) prototype



Ok, tell me, have you EVER played a water ring toss game? Sure you had. Every child has played this terrific time waster. So you probably know the mechanics, right?

Push one button, the water will apply an impulse in the rings, then you just hope that it will hook around the stick.
Easy as that.
"If it is this easy, then why don't I do this?" And then I started working.