Showing posts with label LibGDX. Show all posts
Showing posts with label LibGDX. Show all posts
Friday, December 20, 2013
You Only Get One Nap ported to Android!
Yes! Now my entry to the 28th Ludum Dare works on android too!
I ported it by the night, it took around 1~2 hours, it wasn't hard, I had some gotchas when it came to getting "responsible" input, but I got rid of everything and now it is very stable :) .
Marcadores:
Android,
Box2D,
gamedev,
LibGDX,
Ludum Dare,
Touchscreen
Wednesday, December 18, 2013
Water ring toss(aka Aquaplay) prototype
Ok, tell me, have you EVER played a water ring toss game? Sure you had. Every child has played this terrific time waster. So you probably know the mechanics, right?
Push one button, the water will apply an impulse in the rings, then you just hope that it will hook around the stick.
Easy as that.
"If it is this easy, then why don't I do this?" And then I started working.
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